Ododo

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  • Registered on: 30.11.2014
  • Last connection: 10.03.2019

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Reported issues: 3

10.03.2019

02:12 ET: Legacy Development Bug #507: Some MOD aren't caught
Spyhawk wrote:
> Being curious, I've tested the proposed patch locally.
> While it seems to solve the missing MOD i...

28.02.2019

17:31 ET: Legacy Development Bug #1211: Segfault on client linux x64 at startup (master branch)
Guess for that precise segault (not related to other 64bit build issue):
the asm instruction that segfault is mova...

25.02.2019

18:38 ET: Legacy Development Bug #1211: Segfault on client linux x64 at startup (master branch)
IR4T4 wrote:
> This is issue is system dependant and was one of the reasons why our last release was delayed. See #1...
02:50 ET: Legacy Development Bug #1211 (New): Segfault on client linux x64 at startup (master branch)
...

23.02.2019

15:51 ET: Legacy Development Bug #507: Some MOD aren't caught
So i attached a patch on cg_snaphot.c that should work
unfortunately i have to ad a for loop so i dont know if it fi...

22.02.2019

17:17 ET: Legacy Development Bug #507: Some MOD aren't caught
I think it may come from the fact that this piece of code from cg_snapshot.c (TransitionSnapshot) L293
is not doing...

13.06.2018

20:37 ET: Legacy Development Installation / Running ET:L: RE: Cannot compile from github.
Hello,
using my system's lib32-curl worked for me, but i used "./easybuild.sh -systemlib" disabling all bundled de...

11.12.2014

00:11 ET: Legacy Development Bug #708 (Fixed): Servers are listed several times.
Sometimes when i change the Game Type filter, each server appears twice(or more) in the list.
I suspect ui/ui_main.c...

04.12.2014

23:37 ET: Legacy Development Feature #692 (New): Add autocompletion for player names.
Add auto-completion for connected players.
I suggest to let the priority to console commands or to bind auto-complet...
06:43 ET: Legacy Development Revision 28ece715: rendererGLES: swapped order of for comparisons, refs #688

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