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  • Registered on: 27.07.2015
  • Last connection: 15.12.2017

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Reported issues: 1

24.10.2016

15:13 ET: Legacy Development General discussion: RE: Music main Theme
Aurel wrote:
> Hi guys,
>
> A simple question, what's the name of the song of the Main Chat please ?
I would say...

03.10.2016

00:30 ET: Legacy Development General discussion: RE: Replacement of UI system
Thanks for quick answer.
I'm not graphics designer so I rather mean "implementation part" of UI.
From time to t...
18:59 ET: Legacy Development General discussion: Replacement of UI system
Hello ETL team,
I heart that non of you likes to use current UI system.
Do you have any plans to replace it by d...

25.05.2016

19:28 ET: Legacy Development New maps & maps revisited: RE: [Battery]
thunder wrote:
> Yeah, I've tried to tell developers this but they want to go for 2048x2048 and I think this will on...

22.05.2016

14:16 ET: Legacy Development New maps & maps revisited: RE: [Battery]
What is max resolution of your textures?
Safe resolution of textures in OGL 3.2 (used for new renderer) is up to 1...

20.05.2016

08:35 ET: Legacy Development New maps & maps revisited: RE: [Battery]
thunder wrote:
> I cant make etl run with new textures
Your video card doesn't support required version of OpenGL? ...

18.04.2016

19:17 ET: Legacy Development Revision 2a21747c: math.h replaced by cmath

05.04.2016

23:13 ET: Legacy Development New maps & maps revisited: RE: [Battery]
Hello Thunder,
I just wonder is that some solo project or part of ETL redesign effort?
23:09 ET: Legacy Development Bugs, features, tweaks: RE: Feature suggestion - medic self-heal only when he heals teammates
IR4T4 wrote:
> - medigs get half power for syringe hit when own hp is < 50% of total hp else full power back (or sta...

09.03.2016

16:17 ET: Legacy Development Bug #137: r_depthbits 32 -> render @ 0-1fps
Currently there is implemented test which determines if SDL_GL_CreateContext gets some OGL context. It doesn't care i...

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