ryven

  • Registered on: 12.09.2015
  • Last connection: 02.04.2020

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Activity

Reported issues: 26

29.03.2020

14:25 ET: Legacy Development Revision 517701f9: general: exclude terminate(coredump) signal handling for debug builds
13:48 ET: Legacy Development Revision ecd531ed: cgame: make banners less intrusive
12:56 Lua scripts for the Legacy mod Revision 898f4bcf (etlegacy-lua): fix banners should not be printed during intermission
* banners are no longer printed in intermission
* increased max banner count to 10

19.03.2020

22:11 ET: Legacy Development Revision d08c8c75: client: store real engine version string in cg_etVersion, refs #1225

01.03.2020

12:36 ET: Legacy Development Revision a67dc24f: cgame: add color transition for simpleitem sinking, refs #1290
11:07 ET: Legacy Development Revision dd35fbf8: cgame: fix simpleitems weapon highlighting, refs #1290
Wasn't highlighting the primary weapon if switched to other weapon bank.

24.02.2020

10:01 ET: Legacy Development Revision 1b55e594: cgame: refactor banner print cvars, refs #233 #1198
* renamed cg_bannerPrintTime -> cg_bannerTime
* deleted cg_drawBannerPrint (use cg_bannerTime)

23.02.2020

19:40 ET: Legacy Development Revision 7096c0f9: cgame: add bp command, refs #233 #1198
This adds message area on the top of the screen.
Can be used to print banners or other messages in a less
distractiv...

16.02.2020

15:18 ET: Legacy Development Revision d223fd58: cgame: use entitystate weapon field for simpleitems
this works pretty much the same way as before, but is less dependant
on potentially invalid userinfo in CS
14:54 ET: Legacy Development Revision c408ef65: game: fix forceteam was setting incorrect weapons on swap
Now this works a bit more like `team` command

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