lakersforce

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  • Registered on: 05.11.2012
  • Last connection: 11.01.2013

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Reported issues: 4

10.01.2013

13:52 ET: Legacy Development Feature #168: UI translations
Please add reference files in english so we can get started translating.

12.12.2012

02:58 ET: Legacy Development Bug #126: In-game text has missing pixels
But on my nvidia gtx260, with the same resolution, there is no problems. I have not tried to change the resolution, b...

16.11.2012

23:40 ET: Legacy Development Bug #126: In-game text has missing pixels
Again. I tested this against SD v. 2.60b, which displays it correct!
23:36 ET: Legacy Development Bug #126 (Fixed): In-game text has missing pixels
This bug is from a different hardware platform then the bugs I previously reported (see attachment for hardware specs...
23:10 ET: Legacy Development Bug #125: If the game crashes, it leaves the desktop in the resolution it was running the game in...
I forgot to mention that this is (for my part on reporting and experiencing it) a GNU/Linux specific issue.
23:03 ET: Legacy Development Bug #125 (Invalid): If the game crashes, it leaves the desktop in the resolution it was running t...
Title says it all. This is really a pain in the butt (and by all means NOT exclusive to et:legacy...I'd assume this i...
22:48 ET: Legacy Development Bug #122: SDL doesn't identify correct video resolution / Game crashes (Linux Mint 14RC 32-bit)
Yes, this works!
btw. I should also mention that when this bug happens, it leaves my desktop enviroment in the resol...
21:46 ET: Legacy Development Bug #122: SDL doesn't identify correct video resolution / Game crashes (Linux Mint 14RC 32-bit)
Using +set r_fullscreen 0 with the precompiled binaries works (on the first run)! But when I do it with my custom com...
20:43 ET: Legacy Development Bug #122: SDL doesn't identify correct video resolution / Game crashes (Linux Mint 14RC 32-bit)
I discovered something that might be of interest. If using option b (I did not test this with option a), the console ...
20:28 ET: Legacy Development Bug #122: SDL doesn't identify correct video resolution / Game crashes (Linux Mint 14RC 32-bit)
Tried it out, same crash on both options. With option A I tried both the precompiled and my custom compiled.

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