Bystry

  • Registered on: 31.12.2018
  • Last connection: 20.02.2019

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Activity

Reported issues: 7

04.02.2019

01:04 ET: Legacy Development Feature #1168: Add instant gibbing with knife from behind wounded player
I forgot to mention it in description, the gibbing should be done with 2 knife hits, exactly like shown in the link p...

01.02.2019

18:14 ET: Legacy Development Feature #1198 (New): Add b_banners CVAR from etpro
Not much to say. Just a cool option for public legacy servers to put some additional info for players.
18:11 ET: Legacy Development Feature #1197 (Fixed): Add "Highest damage (given)" award in the debriefing screen
Just a useful and cool feature for (mainly) competition matches.
All important awards are there: most kills, most...

20.01.2019

19:14 ET: Legacy Development Feature #1177: Make players' stats of 2nd round of stopwatch add up to stats of 1st round of stop...
Well, I think that maybe that would be even better - after 1st round just print in the console statistics of 1st roun...
17:55 ET: Legacy Development Feature #1177 (New): Make players' stats of 2nd round of stopwatch add up to stats of 1st round o...
Currently players' statistics (kills, deaths, damage given and received, etc. both /scores and when alt is pressed) r...

18.01.2019

14:15 ET: Legacy Development Feature #1174 (New): Increase slightly the height of wounded player's hitbox
Discussion between players resulted in the conclusion that currently the healing of wounded players is too hard, as p...
14:00 ET: Legacy Development Feature #1172 (New): Reduce damage and knock-back dealt by grenades/rifle grenades/explosives
Discussion between players resulted in the conclusion that currently the damage and knock-back from explosives, even ...

17.01.2019

03:33 ET: Legacy Development Feature #1168 (Fixed): Add instant gibbing with knife from behind wounded player
Fast gibbing with knife is one of the most essential and desirable features in competitive play - it allows to elimin...
03:14 ET: Legacy Development Feature #1167 (New): Make wounded players take 113 damage (6 shots) to force into limbo regardles...
Currently forcing into limbo (gibbing) wounded players is too easy and fast as well as depends on damage received bef...

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